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https://w.atwiki.jp/dr2jpnengfre/pages/20.html
1-2 誘い 1-002 2-002 0007 Junk food 4-002 0005 I have big question 5-002 0005 Does “Paint the table with dishes” make sense? I tried “So you are going to decorate the dining table by yourself?” 0006 “~suitable ingredient instead of myself~ generally words or expressions about food or eating often imply sexual things. I think translating this part is very difficult but i help you as i can 8-002 0000 Big→Gorgeous 9-002 0005 Jpn “sleap talk sleap talk sleap talk...” Eng “talk →sleap” 11-002 0000 She calls hinata”unnamed character” Well... モブキャラ is mob character in romaji. which word makes more sense? “Hajime, you are sorta a mob character too, don’t you think? But your face and your clothes are so plain...(implying she said that Kazuichi’s ones are flashy. Probably English can’t express this implying shortly) 12-002 0004 In this case 下心 means →(-_- ) οοΟ💏 14-002 0001 武道館 is quite big hall. It is regarded music group’s gate to success.
https://w.atwiki.jp/savage2/pages/44.html
Version 1.5.1 FREE CONTENT UPDATE2 (Version 1.5.0) VERSION 1.4.8.1 VERSION 1.4.8 VERSION 1.4.5 to 1.4.7 VERSION 1.4.4 VERSION 1.4.3 VERSION 1.4.2 VERSION 1.4.1 FREE CONTENT UPDATE (VERSION 1.4) 古いのはこちら UpDate情報2 Version 1.5.1 Fixes Fixed Hunter jump attack causing issues if the attack button is spammed Fixed Maliken exploit causing invincibility Fixed items disappearing caused by selling a race-specific item after a team switch Fixed Maliken summon effect (first part, the fire) cutting off early Dodge is no longer usable with Sacrifice active Maliken items no longer provide their effect when disabled Fixed a server crash and a few misc. minor issues Attempting to host multiple local games now always connects to the proper server Race-specific items are now properly sold when switching teams Fixed a bug allowing a player to move while Hunter s sleep is in progress Ejecting from siege no longer causes the player to lose his items Heavy armor items now properly reduce speed by 10% Fixed server-wide lag caused by a player crashing (One cause of it at least) Fixed loadout not properly showing "ammo" counts for item stacks Fixed spawn placement for Maliken placing him on top of structures Made it easier for the commander to focus on a unit by double clicking his portrait Selecting the build skill now properly deselects what you had previously selected, so it s no longer possible to accidentally have overlapping gadgets while trying to build Deselecting the build skill now properly takes you out of build mode Deactivating build now properly returns you to your melee weapon The pet menu will no longer be enabled unless you have a pet The officer menu will no longer be enabled unless you are the officer Fixed crashes with some replays from pre-1.5.0, there are still some issues to work out in this regard Switching to commander will no longer cause you to lose your items Reworked unit change placement code so that ejecting from a siege unit will no longer place you on top of a prop, and Maliken cannot spawn on top of buildings Spawning as Malphas during warmup will no longer cause the global weather effect or music change Players using Recall no longer leave an attackable body behind while in the spawn screen Fixed several issues with channelling spells (Sleep, Health/Mana Chant) Fixed an issue with cooldowns occasionally showing improperly on the client Fixed the taunt key hiding other animations Fixed gold mine raid bonus being given to the wrong team Fixed an issue with Blade Frenzy displaying NAME instead of Blade Frenzy in kill messages Dodge can no longer be used while the user is not idle Balance Changes Malphas soul cost back up to 20 Maliken health regeneration changed from -1.5 to -1.7 Maliken health increased from 900 to 1300 Maliken type set to Hellbourne, he can no longer be targetted by most spells and abilities Maliken soul cost has been increased to 15 Maliken s lightning mode bounces reduced from 3 to 2 (It now hits the initial target and 2 extras, instead of 3 extras) Maliken s melee modes now proc 20% of the time with Blade Frenzy, down from 25% Maliken now heals 100hp per soul earned, up from 50hp Maliken s blade throw now costs mana to activate Maliken s maximum mana has been increased from 250 to 275 Maliken s high armor state duration has been increased from 30 seconds to 40 seconds Blade Frenzy hit damage from 35 to 30 Blade Frenzy cooldown from 25 seconds to 35 seconds Blade Frenzy mana cost increased from 100 to 125 Maliken s push back mana cost reduced from 50 to 25 Maliken mana regeneration reduced from 3 to 2.5 All gold earned by Maliken now goes to the team All Maliken items have had their cost reduced by 25% Hunter s melee modes now disable mana regeneration and have a small mana cost per second Hunter s Glide damage reduced to 30, cooldown increased Hunter s Frenzy and Venomous are no longer dispellable FREE CONTENT UPDATE2 (Version 1.5.0) Fixes Fixed an issue causing melee attacks with certain units to miss on very rare occasions at certain distances Fixed a bug with siege aiming behind them if a blocker is behind the unit The Sleep animation now properly ends when the player ends Sleep early Fixed taunts, they are now visible by all players Fixed the "morning" crash Fixed an issue causing D3DDRIVER_INTERNALERRORs and crashes in certain situations Fixed an issue causing a loss of textures in the map editor Characters will no longer turn with the camera when immobile (such as with Hunter s Sleep) Linux Version Improve updater/uninstaller interaction OpenGL Renderer Fix a number of issues when run on an ATI video card Changes/Additions Added some new "anti-hack" features Reduced overall RAM use Added some optimizations to the renderer Losing a prerequisite after purchasing a consumable item will no longer disable that item Prerequisites for items now display in the loadout screen Pressing "Y" while in-game will display an overlay that allows you to view your skills The player backpack now shows up on the death screen All spells/skill will now display as red when they are in cool down The item store is now sorted more appropriately Spawn portals now have 120s lifetime and 75s cooldown All cooldowns are now global, switching units will not cause them to finish Kill streak notifications Dodge system now in place. Double tap A,S, or D to perform a dodge in that direction. Shaman and chaplain have had their main healing spells reduced to 6 seconds cool down, slight mana cost reduction Slight armor decrease on chaplain and shaman Gold and EXP for healing lowered Three new maps, Ancient Cities, Desolation, and Hidden Village A tips system has been added to the loading screens and death screen Added a number of new Enduring items, these items will persist through death and unit changes Gust of Wind You are immune to ranged damage while charging and dodging, and you can charge slightly further. Power Absorption Automatically dispels one negative effect per minute and restores some mana when doing so. Shield of Wisdom On use, it drains all remaining mana and prevents mana regeneration. In exchange, it shields you for damage based on the amount of mana drained for up to 30 seconds. Trinket of Restoration Heals all nearby allies and increases their armor for a short period. If a second trinket is used, it will not heal nearby allies if they still have the armor buff. Savior s Valor Can be used to cast recall on yourself (with a cool down on damage) - Will cancel if taking damage while recall is in progress. Token of Life May be used after death to revive yourself. Ammo pack/ammo sachel and mana stone/mana crystal are now flagged as enduring items and will not be dropped on death New unit Maliken. Maliken is obtained by the following steps. 1. Purchase a Brain of Maliken, Lungs of Maliken, and Heart of Maliken 2. Purchase the Soul of Maliken 3. Activate Soul of Maliken, at the cost of 10 souls. You will then transform into Maliken on the field at any location. Note that many of maliken s skills are blade modes. They are not a one time cast but rather a passive effect that does not turn off until the skill is manually cancelled or another blade mode is activated. Maliken s skills are 1. Blade of Damnation. This sword is unblockable in melee combat. Instead of an interrupt move, maliken throws his sword. Interrupt or right click a second time to teleport to it. The block button is a defensive maneuver that will knock back enemies around maliken. 2. Blade of Flames - applies a fire damage over time to a target. This effect stacks with each melee hit 3. Blade of Lightning - applies a lightning effect to maliken s sword. Each successful melee hit will result in a lightning bolt that bounces around between maliken s enemies, decreasing in damage with each bounce. 4. Blade of Wind - Each melee attack stirs up a gust of wind, protecting maliken from ranged attacks.5. Blade of Demonic Healing - each successful melee hit will heal maliken s nearby allies for an amount based off the damage caused. 6. Blade Frenzy - Maliken goes into a blade frenzy. This is an area of effect attack that lasts a short while and has different effects based on which of the above blade modes are active Maliken s spawn event spawns him with very high armor for 30 seconds, and he gets the benefit of maliken items when receiving souls. He can be buffed, debuffed and healed. However, he cannot be resurrected or recalled, and Riposte has no effect on him. He is also unstunnable. New unit Hunter. This unit replaces the Summoner. His skills are 2. Glide - This skill shoots the hunter forward in a line, damaging any in his path. This ability costs stamina instead of mana and will apply the Frenzy and Venomous effect. 3. Wing Spin - This skill damages and knocks back all nearby enemies. 4. Frenzy - Similar to Maliken s blade modes, this applies a passive effect to all melee attacks that leeches stamina from enemy players. 5. Venomous - This is a passive effect that applies a poison debuff to all melee attacks. Only one of Venomous and Frenzy can be active at a time. 6. Sleep - Puts the Hunter to sleep for a short duration, making him immune to ranged damage and regenerating life at a rapid rate. 7. Sentry - Places a sentry bat to act as a scout at the target location for a limited time. Modding Added "SkillCategory", "SkillCategoryCooldown", "SpellCategory" and "SpellCategoryCooldown" settings to all skills and spells If a unit uses a skill/spell and another one of their skills/spells matches it s category, it will be put into cooldown for CategoryCooldown milliseconds Added "GetPrereqDetails( example_prerequisite );" UI_CMD that will return a human-friendly prerequisite string. Prerequisites can now use an "or" operator. For example, consumable_tokenoflife_prerequisite "building_monastery or building_sanctuary" VERSION 1.4.8.1 Fixed missing "Steam.dll" error VERSION 1.4.8 BALANCE All structures now have a minimum armor value. Attacking the structure will not cause its armor to degrade past its minimum armor setting. Strongholds and Lairs have a minimum armor setting of .3 Main base structures have a minimum armor setting of .2 Towers and garrisons have their minimum armor setting at 0 The beast static charge spire has had its range increased to 900 to match the cannon tower Spawn portals have had their duration reduced to 90 seconds, health reduced to 300, and will not die when the officer who placed it dies. This is to encourage more strategic placement of spawn portals and encourage their protection Sacrifice will now cause the player to move at 85% movement speed, down from 90% Imp damage reduced to 30-38 from 35-42 Revenant s ranged attack damage increased to 60-65 from 50-58 Revenant s quick attack damage increased slightly Devourer soul cost increased to 9 Steambuchet s secondary ranged attack has had its range increased to match its primary attack Decreased range of tempest s meteor slightly Ranged Siege can no longer aim past map blockers, which is on most mountains Conjurer health reduced from 390 to 370 Summoner melee attack damage increased slightly FIXES Fixed an issue that was causing commander centurion armor to sometimes be out of range when zoomed out Fixed an issue that was causing voice commands to stop working after disconnecting from a server Fixed an issue allowing commanders to cast spells on enemy players through the fog of war Fixed an issue allowing commanders to select enemy players and structures through the fog of war Fixed "extended" mouse buttons, they will now work as intended when bound to an action Spectators now properly spawn in the middle of a map rather than in the corner There is now a 5 second delay on the ability to ping the minimap Fixed various glsl shaders Fixed skybox seams on gl2 renderer Fixed gl2 renderer shadow settings not being properly applied without a restart Maps Morning has been re-worked. The hell shrine is now between the two bases and there is a gold mine in the north. The walls have been moved further south and stronghold/lair moved slightly north. VERSION 1.4.5 to 1.4.7 Fixes Fixed an issue that was preventing some users from passing authorization Fixed several issues that prevented some users from being able to update or login VERSION 1.4.4 Fix a major exploit with ammo depot/mana fountain VERSION 1.4.3 BALANCE Spawn portal experience value on kill from 50 to 150 Max health for spawn portals from 300 to 1200 Cooldown time on portals from 30 seconds to 60 seconds Spawn portals can now be used multiple times FIXES Fixed some issues with pathing Fixed some server and client crashes Interrupt will no longer damage gadgets or structures Siege no longer recieves a camera kick when being attacked Fixed some PNG format clan icons not loading properly Fixed issues with white unit portraits, messed up health bars and units named "NAME" Fixed all known issues caused by hosting a local server and then connecting to an online server Fixed issues with Revenant and Devourer strong attack, they have now been re-enabled ADDITIONS/CHANGES Promotional codes can now be entered during in-game account creation Map rotation system has been changed, it now plays maps in a linear order, the "weight" has been changed to a percent chance a map will be played (0.75 means 25 percent chance it will skip to the next map in the lineup) VERSION 1.4.2 BALANCE Steambuchet and battering ram turn speeds increased. They should feel a bit more maneuverable now Battering ram s flames ability no longer freeze the battering ram in place for their duration Behemoth s shockwave mana cost decreased from 75 to 60 Behemoth s stomp mana cost decreased from 125 to 90 Behemoth s trunk slam mana cost decreased from 75 to 60 Tempest meteor now properly deals splash damage rather than full damage to all entities in the splash radius Devourer s vomit ability impacts a much wider radius, making it easier to hit opponents with Consume corpse does not make the devourer grow quite as big (maximum 60% size, down from 75%) Decay no longer harms the devourer. Mana cost per second increased from 4 to 7 Moderately decreased overall exp earned from attacking structures. It s still more rewarding to attack a structure over attacking a player in terms of experience. Shield generators now stop tempest s meteor MAP CHANGES Grimm s wall on morning had its HP reverted back to 8000 for now. This will help with ranged siege attacking from behind the walls. A more permanent fix is in the works, at which time we will increase the wall health again. FIXES/IMPROVEMENTS Devourer unit can no longer pick up items from NPCs More path finding improvements Fixed the "donate all" button on the loadout screen Made it easier to target corpses as the devourer after leveling up in size a few times OpenGL renderer Fixed volume texture mipmap issues VERSION 1.4.1 BALANCE Reduced tempest and steambuchet range Increased the maximum range on interrupt from 100 to 135 Increased duration of stun effects on being blocked or interrupted from 1 second to 1.4 seconds Spawn portal ability now has a 3 second cool down on damage, down from 5 seconds Spawn portal ability general cool down reduced from 75 seconds to 30 seconds Total experience earned for destroying a stronghold or lair reduced to 1250 from 2000 Behemoth, battering ram, and malphas now have attributes applied to them Strength attribute now increased damage by 2.5% per point Agility attribute now increased 3.5% per point, up from 3% Stamina sprint cost down from 12 to 11 Imp s gun mana cost increased from 13 to 15 per shot Imp s gun damage decreased from 40-48 to 35-42 Ravager s damage decreased from 9-10.5 to 8-9 Demo charge size increased by 25%, sight range decreased to 200 from 1000 Steam turret hit points decreased to 350 from 500 Venus plant hit points decreased to 400 from 500 Builder s hitpoints increased from 350 to 375 Conjurer s venomous spore weapon now has 6 projectiles instead of 12. The damage of each projectile has effectively been doubled, but the weapon now requires a more accuracy to hit with. Venomous spore damage increased to 65-80 from 62-75 MAP CHANGES Maximum players on morning reduced to 20 from 24 Fixed some areas on crossroads that were allowing commanders to place unreachable towers Moved human base gold mine on morning closer to the stronghold to put it in the buildable radius Added a death animation to Grimm s wall on morning, increased Grimm s wall s health Gold mine extraction rates on morning increased Added Devourer to practice and duel arena ADDITIONS Enabled all loading screens, removed FCP #1 announcement Added two new tools to the editor for working with textures, controlled by the CTRL and ALT keys Added color tints that display when blocked or interrupted When sudden death mode is activated, it will be displayed in the upkeep section of the interface Attribute screen now pops up again when you have points to spend Made it easier for commanders to see the edge of maps Commanders can zoom out further Players will now be given the option of having their stats recorded or not when they first join a server FIXES/IMPROVEMENTS Some path finding improvements (more to come) Fixed a minor bug in VoIP causing some console spam Fixed a bug that was preventing some of the animation based effects and sounds from precaching properly. This was causing some hitching, expect some performance improvements Removed the extra 30 seconds that were added to commander election time if leaving warmup mode Voice tips precache properly Fixed several crashes Unofficial servers now highlight correctly when selected Added spawn queue message to the loadout screen. This will display when the teams are unbalanced and the spawn queue is in effect Your player SF now displays properly in the loadout screen Added an experience bar in the loadout screen Fixed strength tool tip, it no longer mentions attack speed Changing resolution no longer requires a full reload of all interfaces, it simply resizes them to the proper size Fixed issue with the game browser on lower resolutions that would hide player level size of clan icons lowered to 24x24 from 32x32 Music is now properly precached Fixed an issue that was causing persistent vault icons to not always show up properly Fixed a crash in the editor related to cloning entities Commander Reveal spell can now be placed within blocked area Fixed a bug that would sometimes allow a user to join a full server Fixed an issue where voice commands wouldn t show up after disconnecting/reconnecting LINUX SPECIFIC XRandR is no longer required Fix problems when window manager gives game different sized window than requested Sound drivers list in options menu will now update after changing the sound output system FREE CONTENT UPDATE (VERSION 1.4) ADDITIONS Added two new maps, lostvalley and morning Added Voice over IP for commanders. The "\" key is used to broadcast by default Added armor level progression. At levels 4, 8, and 12 your character will receive new armor Added a new "aiming mode" for Steambuchet and Tempest. Use your "Interrupt" button to switch to it Added a clan system, complete with clan reservation for clan matches on select servers. Check out www.savage2clans.com for details Added a voice tip system. This system plays audio messages for each new game element you encounter. This can be disabled in the options Clan icons show up in game Added an Unofficial server list for player hosted servers Added automatic map download if you connect to a server hosting a map that you don t have New loadout screen and hellshrine screen Reconstructed the tutorial. It is now much more concise and offers a commander practice mode Added the Devourer unit, a hellbourne unit costing 7 souls Corpses now fade out slowly for the last 3 seconds of their lifetime Added some terrain rendering optimizations Players now always go to the spawn screen, even if only one spawn is available Added a "Return to Loadout" button to the spawn screen A notification is now displayed when your team has no commander A linux client of Savage 2 is now available Clan icons will now show in the score screens NEW COMBAT SYSTEM Stuns have been re-worked to no longer freeze the player. Abilities and attacks are disabled but the player can still move Stuns times were all generally reduced Blocking an opponent will cause 60 damage to the attacker, as well as reducing their armor by 35% and movement speed by 20% for one second You can block multiple opponents (your block will not lower when it is hit) Block takes 0.075 seconds to go into effect after hitting the block button, and can be held for a maximum of 5 seconds After releasing the block key, it takes 0.175 seconds to fully disengage Interrupt does no damage to opponents who are not blocking Interrupt deals 75 damage to opponents who are blocking, does 75 damage, and reduces movement speed by 20% for 1 second. Costs 22 stamina to execute Strafespeed reduced to 86% of base movement speed Quick attacking causes a 20% decrease in movement speed briefly, your movement speed returns to normal over .75 seconds All quick attack damage and range increased by approximately 10% Most ranged weapons had an approximate 15% increase in damage The angles on block and interrupt were significantly widened, it should be much easier to block and interrupt opponents who are in front of you FIXES/IMPROVEMENTS Pathing code re-worked. Pets and npcs should path more efficiently around players and objects in the world. An icon will now display when certain skills are active (devourer s decay, polymorph, healingward, manaward, cheetah) Fixed crashes when hosting multiple local games in a row Fixed memory corruption due to some new pathing code Fixed several potential crashes Duel arena is once again functional Fixed an issue with pushback effects pushing players in the wrong direction Fixed an issue with how NPCs aggro off of damage Fixed an issue allowing players to view scores in the lobby Fixed an issue where spawn trigger and NPC setting definition boxes would go below the bottom of the screen in the editor Fixed an issue causing snapcasted spells to not properly check range Fixed a bug with quick attack causing it to ignore damage bonuses Fixed Revenant s melee impact time Fixed an issue causing the mouse wheel to continue scrolling through abilities when dead Fixed an issue where melee weapons would disappear when a skill is selected Fixed mouse cursor disappearing while placing buildings as a commander Fixed mana incorrectly regenerating while polymorph was active Fixed Heal Pet being able to target siege Fixed a bug where weapon sounds would appear "behind" you on surround sound systems while looking up Fixed several editor crashes (Texturing bug still being elusive...) Added a fence and some more blockers to the bridge on Eden, to prevent falling in the water BALANCE CHANGES/ADJUSTMENTS Players can no longer take command if they have loadout time remaining Leaving command now causes a loadout time of 25 seconds The build ability of builders and conjurers is now entirely disabled if a commander is present Increased Engineer s stamina from 125 to 150 Officer aura stamina regeneration boost reduced Savage s Morale stamina regen boost reduced Jump attack no longer stuns blockers/interrupters, it simply does damage Builder s Rifle damage reduced slightly Savage s Ravager ammo reduced slightly Imp s projetile speed increased slightly Holybolt now does less damage against Hellbourne Jump attack no longer restores stamina on a successful hit Enrage and Rage now give a 25% melee damage increase instead of attack speed increase, 50% armor reduction Reduced price of hellshrine to 7500 Move speed debuff on conjurer s Venomous Spore now decreased movement speed by 10% instead of 20% Conjurer s roots no longer root human siege All tower costs reduced Strata and arrow tower increase in HP and armor, increased attack speed Venus plant now "builds" twice as fast. It should start firing quicker, similar to steam turret Commander spell reveal had its cool down increased from 30 seconds to 60 seconds Commander can no longer speed boost human siege The builder now uses the shotgun as his primary weapon. Armory needed to unlock his rifle Builder Shotgun ammo reduced from 25 to 20, damage increased slightly, range decreased slightly Builder Rifle now has 25 ammo, down from 30 Tempest s push back ability has a wider angle, should be a bit easier to use Tempest etheral will now allow the tempest to move at half speed. Etheral form is now dispellable by commanders. Scout s crossbow has faster attack speed, slightly more damage, and a slightly faster projectile Scout marksman bow has less attack time and less cool down time. This should increase its rate of fire Shapeshifter s lightning gun mana cost decreased from 50 to 35 Conjurer s entangle trap lasts 2.5 seconds, down from 3 seconds Conjurer s entangle trap had its affect radius decreased from 200 to 150 Venom spores speed reduction down from 10% to 7.5%, more venom pellets in the shot, wider spread to the shot, shorter range overall Gold and exp awarded for killing the bearloth and imp has been drastically reduced Cheetah form now requires a nexus Bearloth s melee attack speed from 1.3 seconds to 1 second. Damage slightly decreased Behemoth s main melee attack now hits at 30 degree arc, increased from 10 degrees Behemoth s Trunk Slam and Shockwave had mana cost decreased and damage increased Mana cost on behemoth s stomp ability was increased Tempest s range with meteor was increased Streambuchet s range on both attacks were increased All siege now cost 750 gold reworked all item costs. Generally everything is cheaper, except for the health shrine which had its cost increased to 200 from 175 Removed the freeze effect on predator s enrage ability to make it more useful in combat Decreased worker movement speed and increased stamina pool Tempest stamina lowered to 150 Strength no longer has an effect on attack speed Modified attribute point costs Increased observer movement speed Players no longer gain experience for using their own ammo demo or mana fountain Revenant weakened slightly, soul cost from 7 to 4 Entangling Roots is now removed by damage. Removed damage over time from conjurer spores but buffed their damage to compensate. Shield generator now gives experience based off of amount of damage blocked, instead of number of projectiles Shield generator no longer recieves experience from NPC attacks
https://w.atwiki.jp/hmiku/pages/43190.html
【検索用 Amazing Dolce 登録タグ A MEIKO TSO VOCALOID ひとしずくP やま△ 初音ミク VRフューチャーライブ 曲 曲英 鈴ノ助 鏡音リン 鏡音レン】 + 目次 目次 曲紹介 歌詞 コメント 作詞:ひとしずくP・やま△ 作曲:ひとしずくP・やま△ 編曲:ひとしずくP・やま△ イラスト:鈴ノ助 動画:TSO(とさお)(Twitter) 唄:MEIKO・鏡音リン・鏡音レン 曲紹介 とろけるようなスイーツを 心ゆくまで……お召し上がれ! 曲名:『Amazing Dolce』(アメイジング ドルチェ) 2016年発売のゲーム『初音ミク -Project DIVA- X』書き下ろし楽曲。 コンピレーションアルバム『初音ミク -Project DIVA- X Complete Collection』にはゲームサイズが、同人アルバム『VersuS』にはフルサイズがそれぞれ収録されている。 マジカルミライ2020で披露された。 関連楽曲:同人アルバム『If the world2』収録曲「絶頂パティシエール」 歌詞 + 色分け歌詞 色分け:MEIKO・鏡音リン・鏡音レン 静かな森の夜 魔女は求める…… 究極の魔法を…… 誰もを勾引(かどわか)し、とびきりAmazingに誘(いざな)う…… ……Sweetsが、食べたいのっ!! 甘い香り従わせて 飢えた五感、呼び覚ませ 艶めく色 Ah,見せつけてSexy! Magical Cooking、はじまるよ~❤ 甘いだけじゃ……つまらないでしょ? 適度な苦さも必要! ねえ、欲しいなら、かわいく強請(ねだ)って……? さあ、一緒に蕩(とろ)けましょう❤ 綺麗に飾り付け、お披露目 そんなに焦らさないでったら……もうっ! Oh,Sorry!! 準備はよろしくて? 最高のSweets Magic、見せてあげる❤ とろけるように口づけて…… 心ゆくまで…… ……お召し上がれ! 神も魔王(サタン)も惑わせる 極上のHoney!!Sweetsが!!食べたいの❤ 苦ーい!固ーい!べちゃべちゃ!焦げ過ぎ! 今日も安定、ダークマター! 一口噛めばGo to Hell? 飯まずCooking、また失敗~!! 苦難の道……Magical Cooking 自慢の魔法も効かない もう、お手上げ! なんて不幸なEnding……!! 諦めるのは、まだ早~い! 簡単なことは……つまらないでしょう? パティシエの道は超~~~険しいっ! それでも、好きならば……一流目指して さあ、一緒に頑張りましょう❤ 優しく……撫でるような手つきで……! そんなに乱暴にしちゃ、駄目よ❤ Oh,Sorry!! 万事は、ぬかりなく…… 本当のSweets Magic、見せてあげる❤ とろけるようなSweetsの お味はBeauty……?Sexy……? 甘い❤❤❤甘い❤❤❤甘い❤❤❤ 神も魔王も唸(うな)らせる 極上のHoney Sweetsを、召し上がれ❤ 千枚の 葉も 一葉から…………一枚ずつ、重ねて? 五感を駆使して…………感性を研ぎすませ? 妥協(だきょう)は許さない……調理場は戦場だぜ? さあ、ビシッ!バシッ!といきましょう❤ 厳しい修行の日々を越えて 完成! Cool Brilliant!なSweets…… So,Beauty!! 確かな、愛情と…… たゆまぬ努力と……苦労の積み重ね…… Yes!! …それでは、It's show time!! とろけるようなスイーツを 心ゆくまで…… …お召し上がれ! 仕上げはこのSpiceで 魔法を掛けましょう…… さあ! 『美味しくなーれ、燃え燃えきゅん❤❤❤』 とろけるような口溶けは…… 好吃(ハオチー)? Buono? Rico? Excellent? Delicious? 美味い❤❤❤???美味い❤❤❤???美味い❤❤❤??? 神も魔王も惑わせる 極上のHoney Sweetsを…… たらふく、召し上がれ❤ (歌詞書き起こし) 静かな森の夜 魔女は求める…… 究極の魔法を…… 誰もを勾引(かどわか)し、とびきりAmazingに誘(いざな)う…… ……Sweetsが、食べたいのっ!! 甘い香り従わせて 飢えた五感、呼び覚ませ 艶めく色 Ah,見せつけてSexy! Magical Cooking、はじまるよ~❤ 甘いだけじゃ……つまらないでしょ? 適度な苦さも必要! ねえ、欲しいなら、かわいく強請(ねだ)って……? さあ、一緒に蕩(とろ)けましょう❤ 綺麗に飾り付け、お披露目 そんなに焦らさないでったら……もうっ! Oh,Sorry!! 準備はよろしくて? 最高のSweets Magic、見せてあげる❤ とろけるように口づけて…… 心ゆくまで…… ……お召し上がれ! 神も魔王(サタン)も惑わせる 極上のHoney!!Sweetsが!!食べたいの❤ 苦ーい!固ーい!べちゃべちゃ!焦げ過ぎ! 今日も安定、ダークマター! 一口噛めばGo to Hell? 飯まずCooking、また失敗~!! 苦難の道……Magical Cooking 自慢の魔法も効かない もう、お手上げ! なんて不幸なEnding……!! 諦めるのは、まだ早~い! 簡単なことは……つまらないでしょう? パティシエの道は超~~~険しいっ! それでも、好きならば……一流目指して さあ、一緒に頑張りましょう❤ 優しく……撫でるような手つきで……! そんなに乱暴にしちゃ、駄目よ❤ Oh,Sorry!! 万事は、ぬかりなく…… 本当のSweets Magic、見せてあげる❤ とろけるようなSweetsの お味はBeauty……?Sexy……? 甘い❤❤❤甘い❤❤❤甘い❤❤❤ 神も魔王も唸(うな)らせる 極上のHoney Sweetsを、召し上がれ❤ 千枚の 葉も 一葉から…………一枚ずつ、重ねて? 五感を駆使して…………感性を研ぎすませ? 妥協(だきょう)は許さない……調理場は戦場だぜ? さあ、ビシッ!バシッ!といきましょう❤ 厳しい修行の日々を越えて 完成! Cool Brilliant!なSweets…… So,Beauty!! 確かな、愛情と…… たゆまぬ努力と……苦労の積み重ね…… Yes!! …それでは、It's show time!! とろけるようなスイーツを 心ゆくまで…… …お召し上がれ! 仕上げはこのSpiceで 魔法を掛けましょう…… さあ! 『美味しくなーれ、燃え燃えきゅん❤❤❤』 とろけるような口溶けは…… 好吃(ハオチー)? Buono? Rico? Excellent? Delicious? 美味い❤❤❤???美味い❤❤❤???美味い❤❤❤??? 神も魔王も惑わせる 極上のHoney Sweetsを…… たらふく、召し上がれ❤ コメント おおおおついに投稿きたか!! -- 名無しさん (2021-01-22 23 20 04) 楽しい曲 -- 名無しさん (2021-09-08 19 24 03) 名前 コメント コメントを書き込む際の注意 コメント欄は匿名で使用できる性質上、荒れやすいので、 以下の条件に該当するようなコメントは削除されることがあります。 コメントする際は、絶対に目を通してください。 暴力的、または卑猥な表現・差別用語(Wiki利用者に著しく不快感を与えるような表現) 特定の個人・団体の宣伝または批判 (曲紹介ページにおいて)歌詞の独自解釈を展開するコメント、いわゆる“解釈コメ” 長すぎるコメント 『歌ってみた』系動画や、歌い手に関する話題 「カラオケで歌えた」「学校で流れた」などの曲に直接関係しない、本来日記に書くようなコメント カラオケ化、カラオケ配信等の話題 同一人物によると判断される連続・大量コメント Wikiの保守管理は有志によって行われています。 Wikiを気持ちよく利用するためにも、上記の注意事項は守って頂くようにお願いします。
https://w.atwiki.jp/kindlehonyaku/pages/23.html
Collections To personalize and organize items, you can add your books, personal documents, and Audible audiobooks to collections on your Home screen. Create a new collection from the Home screen by pressing the Menu button and selecting "Create New Collection", and then type a name for the collection. You can add as many items as you wish to each collection, and you can even add an item to more than one collection for more flexible organization. Clip Your Favorite Passages While reading a book, newspaper, or personal document, have you ever wanted to clip and save a few words to refer to later? With Kindle, simply select "Add a Note or Highlight" from the menu and use the 5-way to highlight the content you want to clip and then press the 5-way to save your selection. The clipping is added to a file in Home called "My Clippings." You can review your clippings later, search for words or terms you clipped, and transfer the "My Clippings" file to your computer. This is a great way to capture your favorite quotations to share with others. Bookmark Your Reading Kindle automatically saves your place in whatever book you are reading, but you can also add a bookmark to any page in a book or PDF document by pressing the Menu button and selecting "Add a Bookmark." You can see that the upper right corner of the page is dog-eared. Kindle stores all your bookmarks for the current content in your annotations. You can view them at any time by pressing the Menu button from the book you re reading and selecting "View Notes Marks." Add Your Own Notes Do you like to take notes and make comments while reading? You can add notes to any of the content on Kindle. Amazon automatically stores all of your book annotations in the "My Clippings" file and backs them up at Amazon so they will not be lost. As an example, this sentence is highlighted and has a note attached as indicated by the superscripted number one to the right of this text. Using the 5-way controller, move the cursor over the notation number to see the note. To add your own note, move the cursor to the word where you want to add your thoughts, and begin typing your note. Then use the 5-way again to highlight the "save note" button onscreen and press the 5-way to select. You can later view, edit, or remove a note, or see all of your annotations by pressing the Menu button and selecting "View Notes Marks." Stay in Sync Whispersync technology saves and synchronizes your reading location across your Kindle(s) and other supported devices. For example, you can read a few pages on your iPhone or Blackberry device and pick up right where you left off when you return to your Kindle. For a complete list of supported devices, visit the Kindle Store on Amazon s website http //www.amazon.com/kindleapps (U.S. and other countries) http //www.amazon.co.uk/kindleapps (U.K. customers) Convert Your Own Documents In addition to all of the great reading material you can get from the Kindle Store, Amazon can also convert your own documents so you can read them on Kindle. You can e-mail Microsoft Word, TXT, HTML, RTF, or image files like JPEGs and GIFs to your dedicated Kindle e-mail address (found on the Settings page on Kindle or the Manage Your Kindle page on Amazon). We will convert the document into Kindle format and wirelessly send it directly to your Kindle via Whispernet (fees may apply) or back to your computer for free. If you e-mail a PDF to your Kindle, it will be sent to your device with no conversion. Loan Books You can share your favorite book with any friend who has a Kindle or uses one of our Kindle applications on supported devices. To lend books, go to the Manage Your Kindle page on Amazon. http //www.amazon.com/manageyourkindle (U.S. and other countries) http //www.amazon.co.uk/manageyourkindle (U.K. customers) Social Networks Share your notes and highlights with friends using social networks like Twitter and Facebook. Whenever you create a note or a highlight, press the Alt+ENTER + keys to share it to your social network. To set up your social network accounts on your Kindle, go to the Settings screen and select "manage" next to Social Networks. The browser will launch and allow you to link your Kindle to your social network accounts. Popular Highlights See what the Kindle community thinks are the most interesting passages in the books you are reading. If several other readers have highlighted a particular passage, then that passage will be highlighted in your book along with the total number of people who have highlighted it. You can also view a list of all the Popular Highlights in the book you re reading by pressing the Menu button and selecting "View Popular Highlights". For more information, see “Displaying Popular Highlights in Your Books” in Chapter 3. Learning More This ends your brief introduction to just some of the capabilities on Kindle. The chapters that follow give a more complete overview of these and other features. Remember, you can always search on a particular feature or learn more about how to do a particular task by opening this guide and typing on the keyboard to activate Search. The “Table of Contents” for the Kindle User s Guide shows you all of the topics covered in this guide. You can get to the table of contents by pressing the Menu button from any page, selecting "Go to...", then selecting table of contents and pressing the 5-way again. You can also navigate by clicking an underlined word or words like “Learning More”. Underlined words indicate a link to somewhere else in the material you are reading, like a footnote, a chapter, or a website. In the example above, when you navigate the 5-way controller over one of theunderlined words, a hand icon will appear. Pressing the 5-way will take you to the beginning of the table of contents. Press the Back button to go back to where you were reading. You can leave the Kindle User s Guide, or any item you are reading, at any time by pressing the Home button. If you are done reading, you can put your Kindle to sleep by sliding and releasing the power button located at the bottom of your Kindle (you wake up Kindle the same way). Sleeping your Kindle will extend battery life and also lock all of the keys and buttons so you don t inadvertently press one while not using your Kindle. When your Kindle is asleep, you will see an image on the screen. To turn off your Kindle, slide and hold the power switch for seven seconds until the screen goes blank, and then release. Getting Assistance If you ever need assistance, you can use the Web or your telephone to contact us. See “Contacting Kindle Support” in Chapter 9 for all of the Kindle Support contact options.
https://w.atwiki.jp/f-01a/pages/52.html
DoJa-4.1→DoJa-5.0の変更点 DoJa-4.1→DoJa-5.0の変更点主な新機能対応機種 スペック強化 Imageクラスの強化 Bluetoothのサポート OpenGLのサポート 形状衝突判定のサポート 直感ゲーム向けセンサのサポート メモリ管理機能の追加 追加されたクラスAbstractShape+継承クラス [任] AccelerationData [任] AccelerationEventListener [任] AccelerationSensor [任] AdhocDataTransfer [任] AudioTrackPresenter [任] BTConnection [任] BTStateListener BVBuilder BVFigure [信][任] Bluetooth [任] CertificateStore [任] CheckPINParameters Collision CollisionObserver [任] Compass [任] DTVParameter [任] DTVSchedule [任] DTVScheduleParam DataBoxFolder [任] DecomailDraft [任] DecomailTemplateStore [信][任] DirectBuffer+実装クラス [信][任] DirectBufferFactory [任] ExifData [任] FelicaAdhocListener [任] FelicaClientObexConnection [任] FelicaPushListener [任] FelicaServerObexConnection [任] FelicaStatus [信][任] FloatMath [信][任] GPSLocationProvider [任] GestureReader [信][任] GraphicsOGL IntersectionAttribute [信][任] Matrix4f MemoryManager [任] OwnerProfile [任] PINAttributeData [信][任] Point3f [信][任] Point4f [任] RemoteDevice [任] RollData [任] RollReader [任] SPPConnection [任] ShakeReader Shape [任] ThruRWOfflineFelica [任] TrackingListener [信][任] Tuple3f [信][任] Tuple4f [信][任] Vector3f [信][任] Vector4f ViewVolume [任] Display2 [任] MediaPlayer [任] RadioTuner 変更のあったクラスAudioPresenter CodeReader Display [任] Felica Font Frame+継承クラス IApplication Image ImageStore [信] MailAgent MediaImage MediaResource+実装クラス MovieStore PalettedImage PKCS7Signer [任] Toruca [任] TorucaStore VisualPresenter [任] CodeReader2 [任] PhoneSystem2 削除されたクラスなし 主な新機能 対応機種 DoJa-5.0D系:D903i, D903iTV, D904i F系:F903i, F903iX, F903iBSC, F904i N系:N903i, N904i P系:P903i, P903iTV, P903iX, P904i SH系:SH903i, SH903iTV, SH703i, SH904i, SH704i, SH705i, SH705iII, SH706ie SO系:SO903i, SO903iTV, SO703i, SO704i DoJa-5.0LED系:D703i, D704i, D705i, D705iμ F系:F703i, F704i, F801i, F705i, F-05A N系:N703iD, N703iμ, N704iμ P系:P703i, P704i スペック強化 アプリのサイズが1024KB(JAR+スクラッチパッド)に増えた Imageクラスの強化 Image透過色と透明度の概念が追加された透過色を指定して透過や半透明での描画が可能 Bluetoothのサポート Bluetoothなど外部機器との接続を制御する トラステッド専用 OpenGLのサポート GraphicsOGLなどOpenGL ES 1.0相当の高速なグラフィックス機能が使用可能 トラステッド専用 形状衝突判定のサポート Collisionなど形状の衝突判定を行える 直感ゲーム向けセンサのサポート AccelerationSensor、Compass、RollReader、ShakeReaderなど加速度センサ、電子コンパス、端末の移動、端末の振動を検出可能 すべてオプションAPI メモリ管理機能の追加 MemoryManagerRuntimeのメソッドより詳細な情報が得られる Javaヒープ/ネイティブデータヒープごとのサイズを取得可能それぞれの最大連続空き領域も取得できる 追加されたクラス AbstractShape+継承クラス 衝突判定用の形状を表すShapeを実装している 次の継承ツリーを形成するAbstractBVBoxAABBox CapsuleAABCapsule CylinderAABCylinder Sphere LineRay Plane Point Triangle [任] AccelerationData 加速度センサから取得したデータを表すX/Y/Z軸方向の加速度と端末の傾きを取得可能 オプションAPI [任] AccelerationEventListener 加速度センサのイベントリスナ各種イベントの通知を行う オプションAPI [任] AccelerationSensor 加速度センサを制御する周期計測の開始と終了やデータの取得が可能 オプションAPI [任] AdhocDataTransfer Felicaのアドホック通信による連続データ転送を制御する オプションAPI [任] AudioTrackPresenter 動画(MediaImage)の音声部分を再生できるAudioPresenterAudioPresenter.getAudioTrackPresenter()で取得する 動画の音声部分同士は並列再生できない オプションAPI [任] BTConnection Bluetoothの接続を定義するインタフェースSPPConnectionが実装している オプションAPI [任] BTStateListener Bluetoothの接続状態の変化に関するイベントリスナ各種イベントの通知を行う オプションAPI BVBuilder FigureからBVFigureやBoundingVolumeを生成する BVFigure ボーン構造を持つFigureを表す複数のBoundingVolumeで構成される [信][任] Bluetooth Bluetoothの制御を行う主に外部機器との接続を制御する 外部機器はRemoteDeviceとして制御する トラステッドアプリ専用 / オプションAPI [任] CertificateStore ネイティブの証明書機能にアクセスする証明書データのIDを取得しPKCS7Signerのメソッドで使用できる オプションAPI [任] CheckPINParameters FeliCaカードのPIN属性参照用パラメータを表すパラメータの登録が可能 オプションAPI Collision 形状の衝突判定を行うDrawableObject3D#isCross()よりパフォーマンス重視の実装 CollisionObserver 形状の衝突時に通知を受けるためのインタフェースメソッドの呼び出しは非同期ではない [任] Compass 電子コンパスを制御する端末の向いている方向(方角)を取得できる オプションAPI [任] DTVParameter ワンセグから渡される連携パラメータを表すパラメータの更新はアプリのレジューム時に行われる オプションAPI [任] DTVSchedule ワンセグの視聴/録画予約スケジューラにアクセスする予約の登録を行うことができる オプションAPI [任] DTVScheduleParam DTVScheduleで登録に使用するパラメータを表す オプションAPI DataBoxFolder データBOXのフォルダ管理を行うフォルダの追加とフォルダのIDを取得可能 [任] DecomailDraft デコメールを表す「本文」はHTMLパートや添付ファイルも含む オプションAPI [任] DecomailTemplateStore デコメールのテンプレート管理機能にアクセスするテンプレートの追加/取得を行える オプションAPI [信][任] DirectBuffer+実装クラス GraphicsOGLで使用するバッファを表すDirectBufferFactoryのメソッドで取得する 確保されたメモリはコンパクションによって移動されることは無い 次の実装ツリーを形成するByteBuffer FloatBuffer IntBuffer ShortBuffer トラステッドアプリ専用 / オプションAPI [信][任] DirectBufferFactory GraphicsOGLで使用するバッファを確保するDirectBufferの実装クラスのインスタンスを取得できる トラステッドアプリ専用 / オプションAPI [任] ExifData JPEGのExifを表すタグ情報の取得と値の取得/設定を行える オプションAPI [任] FelicaAdhocListener Felicaのアドホック通信による連続データ転送のイベントリスナ各種イベントの通知を行う オプションAPI [任] FelicaClientObexConnection Felicaのアドホック通信にOBEXクライアントとして通信する場合の接続を定義する オプションAPI [任] FelicaPushListener Felicaが外部R/WからのPush通知を受けた際のイベントリスナPush通知を行う オプションAPI [任] FelicaServerObexConnection Felicaのアドホック通信にOBEXサーバとして通信する場合の接続を定義する オプションAPI [任] FelicaStatus FeliCaカードのエラー情報を表す オプションAPI [信][任] FloatMath 基本的な数値演算を行う三角関数と平方根が計算可能 ハードウェアを使用するためMathより高速 トラステッドアプリ専用 / オプションAPI [信][任] GPSLocationProvider GPSによって測位を行うLocationProviderのメソッドで取得する トラステッドアプリ専用 / オプションAPI [任] GestureReader 動作認識機能を表す動作認識はカメラから取得した画像を元に行う 実際に使用するのはこのクラスのサブクラス オプションAPI [信][任] GraphicsOGL OpenGL ES 1.0相当のグラフィックス機能を提供するインタフェースGraphicsのインスタンスをキャストして使用する Graphicsの2D描画とは混在できないが共存は可能明示的な切り替えが必要 Graphics3Dとは競合する先に使用された方のみが有効となる トラステッドアプリ専用 / オプションAPI IntersectionAttribute Pickした情報を保持するCollisionObserver#onPick()で使用する [信][任] Matrix4f 同次変換を行う4x4行列を表す処理高速化のため行列要素へのアクセスはメンバの直接参照が推奨されている トラステッドアプリ専用 / オプションAPI MemoryManager DoJaのメモリ管理機構にアクセスする各区画の情報を取得できる(区画0は常にJavaヒープ) 最大連続空き領域を取得できる大きいメモリを確保時にGCが必要かを判定できる GC後にも領域が不足するケースを検出できる [任] OwnerProfile マイプロフィールのデータを管理するマイプロフィールの各種データを取得できる オプションAPI [任] PINAttributeData FeliCaカードのPIN属性データを表す オプションAPI [信][任] Point3f 3次元の点を表すTuple3fの実装クラス トラステッドアプリ専用 / オプションAPI [信][任] Point4f 4次元の点を表すTuple4fの実装クラス トラステッドアプリ専用 / オプションAPI [任] RemoteDevice Bluetoothで接続する外部機器を表す オプションAPI [任] RollData ロール動作の認識処理結果を表すRollReaderのメソッドで取得する X/Y方向の移動量と処理結果の品質を取得可能 オプションAPI [任] RollReader ロール動作の認識を行う端末の向きを変えたときの移動量を取得可能 オプションAPI [任] SPPConnection BluetoothのSPP通信時の接続を定義するインタフェース オプションAPI [任] ShakeReader シェイク動作の認識を行う端末が振られたときの振動量を取得可能 オプションAPI Shape 衝突判定用の形状を表すすべての形状の基底インタフェース 形状に応じてこのクラスのサブインタフェースを実装している 次の実装ツリーを形成するBoundingVolumeAxisAlignedBV [任] ThruRWOfflineFelica FeliCaのオフライン処理によって外部カードにアクセスする オプションAPI [任] TrackingListener 定期的な測位中に測定結果を受け取るためのリスナLocationProviderのメソッドで設定する オプションAPI [信][任] Tuple3f 3次元要素を表すPoint3fとVector3fが継承している 処理高速化のため要素へのアクセスはメンバの直接参照が推奨されている トラステッドアプリ専用 / オプションAPI [信][任] Tuple4f 4次元要素を表すPoint4fとVector4fが継承している 処理高速化のため要素へのアクセスはメンバの直接参照が推奨されている トラステッドアプリ専用 / オプションAPI [信][任] Vector3f 3次元ベクトルを表すTuple3fの実装クラス トラステッドアプリ専用 / オプションAPI [信][任] Vector4f 4次元ベクトルを表すTuple4fの実装クラス トラステッドアプリ専用 / オプションAPI ViewVolume 視錐台におけるBoundingVolumeの可視判定を行う [任] Display2 Displayのオプション機能を定義する ディスプレイ向き変更のイベントを取得できるCanvas#processEvent()の第一引数に渡される この場合、第二引数に画面の向きが渡される画面の向きはPhoneSystem2.ATTR_DISPLAY_STYLE_*で定義されている オプションAPI [任] MediaPlayer 外部メモリに格納されている動画(File)を直接再生できるネイティブプレイヤーを使用するため停止などのメソッドは無い オプションAPI [任] RadioTuner ラジオチューナーを制御するオン/オフ、周波数、音量などを制御可能 他の音声とは同時に再生できない(かつ同時再生時の優先度が低い) サスペンド状態/待ち受け休眠状態でも音は鳴り続けるアプリを終了すると停止する オプションAPI 変更のあったクラス AudioPresenter AudioTrackPresenterを取得するメソッドが追加された 曲の演奏時間をミリ秒単位で取得できるようになった 再生のループ回数を指定できるようになった 再生完了時にAUDIO_COMPLETEが発生するようになった 再生ループ時にAUDIO_LOOPEDが発生するようになった CodeReader 設定できるフォーカスの種類のリストを取得できるようになった フォーカスの状態を取得/設定できるようになった Display GPSキーを表す定数が追加された [任] Felica activate()が非推奨になった903i以降ではactivate()を呼ばなくても外部R/Wからのアクセスが可能なため Font フォントサイズをドット単位で指定できるようになった 対応しているドットサイズの一覧を取得できるようになった Frame+継承クラス ソフトキーの表示/非表示を設定できるようになったCanvasのみで有効 その他のクラスではオーバーライドで機能が止められている IApplication 起動タイプの定数がいくつか追加された iモードブラウザをサスペンドして起動できるようになった ワンセグを起動できるようになった Image 透過色と透明度の概念が追加された透過色を指定して透過したり半透明での描画が可能 それぞれのパラメータはImageが持つ(Graphics#drawImage()に指定するわけではない) TransparentImageとGraphics2の機能の一部が実装されたようなもの ImageStore 指定フォルダ内の画像IDをサスペンド無しに一度に取得できるようになったフォルダIDはDataBoxFolderのメソッドで取得する [信] MailAgent デコメールの送信ができるようになった MediaImage Exif情報を取得/設定できるようになった MediaResource+実装クラス メモリを効率よく利用できるuse()のオーバーロードが追加された一度きり指定+メモリ領域の使いまわしによって実現 一部の実装クラスでは複数のリソースに対して一度に上記のuse()を実行できる MovieStore 指定フォルダ内の動画IDをサスペンド無しに一度に取得できるようになったフォルダIDはDataBoxFolderのメソッドで取得する PalettedImage 空のイメージを生成できるようになった byte[]やInputStreamで内容を差し替えられるようになった生成済みインスタンスのメモリ領域を使いまわせる PKCS7Signer 任意の秘密鍵でデジタル署名付きデータを生成できるようになった [任] Toruca IP-ID、色ID、カナID、再配布識別子、有効期限の概念が追加された各種データの取得が可能 プロパティ値の取得/設定ができるようになった [任] TorucaStore 端末内のトルカを検索できるようになった VisualPresenter ネイティブプレイヤーの全画面で再生できるようになった強制的な指定も可能 [任] CodeReader2 FPコードを表す定数が追加された [任] PhoneSystem2 画面の向き(スタイル)を取得できるようになった 画面の向きを表す定数が追加されたこの定数はDisplay2でも使用する 削除されたクラス なし 今回のバージョンアップでクラスは削除されていない
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Home→Map→焼灼の地溝/Blazing Garben 焼灼の地溝/Blazing Garben 地上/Surface Name Element Drop Items ベビーサラマンダー/Baby Salamander Lv97 火/Fire ・竜の爪/Dragon Nail ・熱した剣ヒレ/Heated Sword Fin ・焼灼オレンジ/Scorching Orange ●イグニスホーン/Ignis Horns ベスティオン/Bestion Lv98 地/Earth ・木炭/Charcoal ・高熱の尻尾/High Heat Tail ・焼灼草/Scorching Grass ●サージュロッド/Sage Staff シープ/Wooly Lv96 無/Neutral ・ごわごわの毛皮/Stiff Fur ・熱い角/Hot Horn ・焼けたラム肉/Grilled Lamb ●アーデルマント/Adel Cape ティパー/Tapir Boss 部位破壊3箇所/ 3 parts breakable [Easy] 推奨/Recommended Lv107 HP:78,130 EXP:780 ドロップアイテム全6種/ Drops 6 types of items [Normal] 推奨/Recommended Lv117 HP:781,300 EXP:7,800 ドロップアイテム全7種/ Drops 7 types of items [Hard] 推奨/Recommended Lv127 HP:1,562,600 EXP:11,700 ドロップアイテム全7種/ Drops 7 types of items [Lunatic/Nightmare] 推奨/Recommended Lv137 HP:3,906,500 EXP:23,400 ドロップアイテム全7種/ Drops 7 types of items + 染色武器/Colored Weapon [Ultimate] 推奨/Recommended Lv157 HP:7,813,000 EXP:35,100 ドロップアイテム全7種/ Drops 7 types of items + 染色武器/Colored Weapon 無/Neutral ・眼獏の毛皮/Tapir Fur ・もっふもふのコート片/Super Fluffy Coat Bit ・デリシャスフルーツ/Delicious Fruit ・夢見珠/Dreaming Bead ●ティパーフード/Tapir Hod ●ソリトスアビート/Fortuita Vestibus ◇ティパー/Tapir Drop Equipments Crysta Name Category Base ATK/DEF Status イグニスホーン/Ignis Horns 追加装備/ Additional Gear Base DEF 43 安定率/Stability +5% 地属性へのダメージ/Damage to Earth +5% 火耐性/Fire Resistance +12% 水耐性/Water Resistance -6% アーデルマント/Adel Cape 追加装備/ Additional Gear Base DEF 39 最大HP/MaxHP +10% 割合バリア/Fractioal Barrier 9% Guard率/Guard Rate +8% ヘイト/Aggro +13% サージュロッド/Sage Staff 杖/Staff Base ATK 109 (60%) トーレド不能/Untradable 火属性/Fire Element MATK +4% 魔法貫通/Magic Pierce +5%最大MP/MaxMP +100 ティパーフード/Tapir Hood [No image] 追加装備/ Additional Gear Base DEF 100 最大HP/MaxHP +1000 異常耐性/Ailment Resistance +10% 闇耐性/Dark Resistance +5% 光耐性/Light Resistance -10% ヘイト/Aggro -10% ソリトスアビート/Fortuita Vestibus [No image] 体防具/ Body Armor Base DEF トーレド不能/Untradable 最大HP/MaxHP +3000 命中/Accuracy +50 闇耐性/Dark Resistance +20% 光耐性/Light Resistance -40% ◇ティパー/Tapir アドバンスクリスタ/ Advanced CrystaBase 「◇不気味な結晶」を強化できます。/ [◇Eerie Crystal] can be upgraded. 攻撃MP回復/Attack MP Recovery +10
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Market Scenario In its research report, Market Research Future (MRFR), asserts that the AI in Construction Market Research 2020 is slated to grow exponentially over the review period, securing a considerable market valuation of USD 2.01 billion, and a healthy 35% CAGR over the review period. Novel coronavirus has actually AI in Construction Market Research to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The AI in Construction Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. In a nutshell, COVID-19 impact on managed services has been fruitful, with the market growth enhanced than before. Given the prevalent lockdown situation, managed services vendors are now investing heavily in remote-centric worker solutions, which can make the market highly resilient in the coming years, even as the world is currently rushing to achieve a COVID-19 breakthrough. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6035 Segmentation The AI in construction market is differentiated by component, technology, organization size, deployment, stage, and application. On the basis of stage, the market is segmented into construction stage, pre-construction, and post-construction. Based on the component, the AI in construction market is bifurcated as solutions and services. The solution segment is categorized as demand forecasting, virtual assistant, revenue estimation, design planning, predictive maintenance, and others. The service sub-segment comprised implementation services, training consulting, and other support services. In terms of technology, the market is segregated into machine learning deep learning, neural networks, and natural learning programming (NLP). Based on the deployment, the market is divided into on-cloud and on-premises. Based on the organization size, the market is bifurcated into large enterprises, and small medium enterprise (SMEs). On the basis of application, the market is categorized as, project management, schedule management, risk management, equipment management, building information management, and supply chain management. Competitive Outlook The major market players operating in the global market as identified by MRFR are Oracle Corporation (U.S), IBM Corporation (U.S.), SAP SE (Germany), Alice Technologies.(U.S.), Microsoft Corporation (U.S.), Autodesk (U.S.), Aurora Computer Services(U.K), eSUB (U.S.), Smartvid.io(U.S.),and Building System Planning (U.S.). Some other market players who are involved in AI construction market are Jaroop, Deepomatic, Lili.Ai, Predii, Assignar, Coins Global, Beyond Limits, Doxel Askporter, Bentley Systems, Plangrid, and Renoworks Software Regional Analysis The geographical overview of the global market has been analyzed in four major regions, comprising the Asia Pacific, North America, Europe, and the rest of the world. On the building industry, North America is believed to have substantial growth in the AI, with the U.S. and Canada being the sector leading countries. Regional domination is due to increased investment by companies such as IBM Corporation, Oracle Corporation and many others, which invest directly in the advancement of technologies such as neural networks and machine learning in research and development. However, Asia Pacific is also expected to experience a strong market growth rate. The leading countries in this field are China, Japan, South Korea and India. The market growth is due to rise in demand by the region to improve smart city projects which require better facilities that boost the real estate sector. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/ai-in-construction-market-6035 List of Tables Table1 Global AI In Construction Market By Region, 2020-2027 Table2 North America AI In Construction Market By Country, 2020-2027 Table3 Europe AI In Construction Market By Country, 2020-2027 Continued… List of Figures FIGURE 1 Global AI In Construction Software Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis of Global AI In Construction Software Market Continued… Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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AMAZING CABINET バージョン3.0から追加された新要素。タイトル画面右の ADD ONS から有効化すると、街のSHOP(紫の帽子)の左に出現する。中に装備品を入れて他のデータで取り出す事で、装備品の受け渡しが可能になる。 ただし、中に入れる度に REAL → SURREAL → ETHEREAL → UNREAL(使用不可) と状態が変化するため、受け渡しが出来るのは最大で2回までという事になる。 ただし、AMAZING CABINETについては未確認情報が多いため、鵜呑みは禁物である。 以下、未確認情報。 バージョン3.0より前のデータで装備品を入れると、そのまま消失する。 装備品を受け渡すとDEATHS(死亡数)も受け継がれる。 新しく分かった事があったらコメントで知らせて欲しい。 名前 コメント
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Amazing Grace HP:http //batikan.hp.infoseek.co.jp/ +スクリーンショット ゲーム内容の説明 関連作品 くそゲイテクニック タイトル未定DS タイトル未定RePure タイトル未定Z Sparking! MAD GEORGE 私立アルティメット中学校 登録タグ 2D格闘ツクール95(公開終了DL不可) 最終更新日時 2011-08-16 18 39 27 (Tue)
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OpenGL® ES is a software interface to graphics hardware. The interface consists of a set of procedures and functions that allow a programmer to specify the objects and operations involved in producing high-quality graphical images, specifically color images of three-dimensional objects. [n.n.n] refers to sections and tables in the OpenGL ES 2.0 specification. [n.n.n] refers to sections in the OpenGL ES Shading Language 1.0 specification. Specifications are available at www.opengl.org/registry/gles